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Post by Alecak on Feb 7, 2017 23:15:36 GMT
"Men are weak-minded"
Fokushi Redi Kistune Sorcerer (nine-tailed Heir) lvl 10 Created 1/20/2017
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Post by Alecak on Feb 8, 2017 5:31:14 GMT
ExperienceCurrent Experience: 230405 xp Next Level: 235000 xp [DD/MM/YY] 07/02/2017 -Reset XP 21475 07/02/2017 -Downtime XP 1000 08/02/2017 -Downtime XP 1000 LvL to 5 09/02/2017 -ER 800 xp 10/02/2017 -Downtime XP 1325 11/02/2017 -Downtime XP 1325 12/02/2017 -Downtime XP 1325 13/02/2017 -Downtime XP 1325 14/02/2017 -Downtime XP 1325 15/02/2017 -Downtime XP 1325 16/02/2017 -Downtime XP 1325 17/02/2017 -Downtime XP 1325 lvl to 6 18/02/2017 -Downtime XP 1650 19/02/2017 -Downtime XP 1650 20/02/2017 -Downtime XP 1650 21/02/2017 -Downtime XP 1650 22/02/2017 -Downtime XP 1650 23/02/2017 -ER 500 XP 24/02/2017 -Downtime XP 1650 25/02/2017 -Downtime XP 1650 26/02/2017 -Downtime XP 1650 27/02/2017 -Downtime XP 1650 28/02/2017 -ER 600 XP
01/03/2017 -Downtime XP 1650 02/03/2017 -Downtime XP 1650 lvl to 7 03/03/2017 -Downtime XP 2000 04/03/2017 -Downtime XP 2000 04/03/2017 -ER 800 XP 05/03/2017 -ER 1600 XP 07/03/2017 -Downtime XP 2000 08/03/2017 -Downtime XP 2000 09/03/2017 -Downtime XP 2000 10/03/2017 -Downtime XP 2000 10/03/2017 -ER 800 xp 12/03/2017 -Downtime XP 2000 13/03/2017 -Downtime XP 2000 14/03/2017 -Downtime XP 2000 15/03/2017 -Downtime XP 2000 Level to 8 16/03/2017 -Downtime XP 2500 17/03/2017 -Downtime XP 2500 18/03/2017 -Downtime XP 2500 19/03/2017 -Downtime XP 2500 20/03/2017 -Downtime XP 2500 21/03/2017 -Downtime XP 2500 22/03/2017 -Downtime XP 2500 23/03/2017 -Downtime XP 2500 24/03/2017 -Downtime XP 2500 24/03/2017 -ER 1200 xp 26/03/2017 -Downtime XP 2500 27/03/2017 -Downtime XP 2500 28/03/2017 -Downtime XP 2500 29/03/2017 -Downtime XP 2500 29/03/2017 -ER 4800 xp level to 9 31/03/2017 -Downtime XP 3000
01/04/2017 -Downtime XP 3000 02/04/2017 -ER 6400 xp 03/04/2017 -Downtime XP 3000 04/04/2017 -Downtime XP 3000 05/04/2017 -Downtime XP 3000 06/04/2017 -Downtime XP 3000 07/04/2017 -Downtime XP 3000 08/04/2017 -Downtime XP 3000 09/04/2017 -Downtime XP 3000 10/04/2017 -Downtime XP 3000 11/04/2017 -Downtime XP 3000 12/04/2017 -Downtime XP 3000 13/04/2017 -Downtime XP 3000 Level to 10 14/04/2017 -Downtime XP 3500 15/04/2017 -Downtime XP 3500 16/04/2017 -Downtime XP 3500 17/04/2017 -Downtime XP 3500 18/04/2017 -Downtime XP 3500 19/04/2017 -Downtime XP 3500 20/04/2017 -Downtime XP 3500 21/04/2017 -Downtime XP 3500 22/04/2017 -Downtime XP 3500 23/04/2017 -Downtime XP 3500 24/04/2017 -Downtime XP 3500 25/04/2017 -Downtime XP 3500 26/04/2017 -Downtime XP 3500 27/04/2017 -Downtime XP 3500 28/04/2017 -Downtime XP 3500 29/04/2017 -Downtime XP 3500 30/04/2017 -Downtime XP 3500
01/05/2017 -Downtime XP 3500 02/05/2017 -Downtime XP 3500
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Post by Alecak on Feb 8, 2017 15:42:01 GMT
Training Log
[07/02/2017]: Sorcerer(Nine-Tailed Hier) 5 Reset
+[Favored Class] Sorcerer +[Racial Ability Score] -2 Str, +2 Dex, +2 Cha +[Racial Trait] Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely. +[Racial Trait] Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile. +[Racial Trait] Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights(caster level equals the kitsune's level) +[Racial Trait] Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage. +[Racial Trait] Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light. +[Trait (Racial)] Nine-Tailed Scion (Kitsune): You gain a +1 trait bonus on caster level checks for your racial spell-like abilities as well as those from the Magical Tail feat. Additionally, you can select Magical Tail as a bonus feat whenever your favored class grants you a bonus bloodline feat, combat feat, or metamagic feat instead of the normal type of feat granted by that class. You cannot exchange specific feats granted by a class or race for Magical Tail in this manner; for instance, a monk cannot exchange his Stunning Fist feat for Magical Tail. +[Trait (Faith)] Prostitute: You gain a +1 trait bonus on Sense Motive checks and Diplomacy checks to gather information, and one of these skills (your choice) is always a class skill for you +[Trait (Social)] Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures. +[Drawback] Mark of Slavery: Whenever you fail a skill check, you take a –2 penalty on any skill check orattack roll you attempt before the end of your next turn unless it is a part of retrying the failed skill check.
+[Class] Sorcerer (Nine-Tailed Heir) +[Favored Class Bonus] Add +5/4 to the DC of enchantment spells. +[Level Stat Bonus] 4th: Cha +1 +[Class Feature] Fey Bloodline +[Class Feature] Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2. +[Class Feature] Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect. +[Class Feature] Woodland Stride (Ex): At 3rd level, you can move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect you. +[Feat] Eschew Materials You can cast many spells without needing to utilize minor material components. Benefit: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. +[Feat] Spell Focus (enchantment): Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select +[Feat] Deceitful: You get a +2 bonus on all Bluff and Disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. +[Bonus Feat] Magical Tail (Kitsune): You grow an extra tail that represents your growing magical powers. Prerequisites: Kitsune. Benefit: You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection, invisibility, suggestion, displacement, confusion, dominate person. For example, the first time you select this feat, you gain disguise self 2/day; the second time you select this feat, you gain charm person 2/day. Your caster level for these spells is equal to your Hit Dice. The DCs for these abilities are Charisma-based. Special: You may select this feat up to eight times. Each time you take it, you gain an additional ability as described above. +[Feat] Subtle Enchantments: When you cast an enchantment spell or use an enchantment spell-like ability to influence a creature's attitude or actions and the foe negates the spell with a successful Will save, she has a 50% chance not to notice that she just succeeded at a saving throw (she still can attempt to identify your spell or spell-like ability as normal). If the foe fails the saving throw or is otherwise affected by the spell, the Sense Motive DC to notice she is under the effects of an enchantment increases by 5. Normal: Anyone who successfully saves against a spell notices the mental intrusion automatically. +[Skill Rank] Bluff +5 +[Skill Rank] Diplomacy +5 +[Skill Rank] Knowledge (Arcana) +2 +[Skill Rank] Knowledge (Nobility) +1 +[Skill Rank] Spellcraft +5 +[Skill Rank] Use Magic Device +2 +[Background Skill Rank] Appraise +5 +[Background Skill Rank] Preform (Dance) +5
[17/02/2017]: Sorcerer(Nine-Tailed Heir) 6 +[Favored Class Bonus] Add +1/4 to the DC of enchantment spells. (total 6/4) +[Skill Rank] Bluff +1 (total 6) +[Skill Rank] Diplomacy +1 (total 6) +[Skill Rank] Spellcraft +1 (total 6) +[Skill Rank] Use Magic Device +1 (total 3) +[Background Skill Rank] Appraise +1 (total 6) +[Background Skill Rank] Preform (Dance) +1 (total 6)
[02/03/2017]: Sorcerer (Nine-Tailed Heir) 7 +[Bonus Feat] Magical Tail (Kitsune): You grow an extra tail that represents your growing magical powers. Prerequisites: Kitsune. Benefit: You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection, invisibility, suggestion, displacement, confusion, dominate person. For example, the first time you select this feat, you gain disguise self 2/day; the second time you select this feat, you gain charm person 2/day. Your caster level for these spells is equal to your Hit Dice. The DCs for these abilities are Charisma-based. Special: You may select this feat up to eight times. Each time you take it, you gain an additional ability as described above. +[Bonus Feat] Magical Tail (Kitsune): You grow an extra tail that represents your growing magical powers. Prerequisites: Kitsune. Benefit: You gain a new spell-like ability, each usable twice per day, from the following list, in order: disguise self, charm person, misdirection, invisibility, suggestion, displacement, confusion, dominate person. For example, the first time you select this feat, you gain disguise self 2/day; the second time you select this feat, you gain charm person 2/day. Your caster level for these spells is equal to your Hit Dice. The DCs for these abilities are Charisma-based. Special: You may select this feat up to eight times. Each time you take it, you gain an additional ability as described above. +[Feat] Greater Spell Focus (Enchantment): Add +1 DC to all spells of selected School. +[Favored Class Bonus] Add +1/4 to the DC of enchantment spells. (total 7/4) +[Skill Rank] Bluff +1 (total 7) +[Skill Rank] Diplomacy +1 (total 7) +[Skill Rank] Spellcraft +1 (total 7) +[Skill Rank] Use Magic Device +1 (total 4) +[Background Skill Rank] Appraise +1 (total 7) +[Background Skill Rank] Preform (Dance) +1 (total 7)
[15/03/2017] Sorcerer (Nine-Tailed Heir) 8 +[Favored Class Bonus] Add +1/4 to the DC of enchantment spells. (total 8/4) +[Skill Rank] Bluff +1 (total 8) +[Skill Rank] Diplomacy +1 (total 8) +[Skill Rank] Spellcraft +1 (total 8) +[Skill Rank] Use Magic Device +1 (total 5) +[Background Skill Rank] Appraise +1 (total 8) +[Background Skill Rank] Preform (Dance) +1 (total 8)
[30/03/2017] Sorcerer (Nine-Tailed Heir) 9 +[Favored Class Bonus] Add +1/4 to the DC of enchantment spells. (total 9/4) +[Feat] Persistent Spell (Metamagic): You can modify a spell to become more tenacious when its targets resist its effect. Benefit: Whenever a creature targeted by a persistent spell or within its area succeeds on its saving throw against the spell, it must make another saving throw against the effect. If a creature fails this second saving throw, it suffers the full effects of the spell, as if it had failed its first saving throw. Level Increase: +2 (a persistent spell uses up a spell slot two levels higher than the spell’s actual level.) Spells that do not require a saving throw to resist or lessen the spell’s effect do not benefit from this feat. +[Class Features] Fleeting Glance (Sp): At 9th level, you can turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive. +[Skill Rank] Bluff +1 (total 9) +[Skill Rank] Diplomacy +1 (total 9) +[Skill Rank] Spellcraft +1 (total 9) +[Skill Rank] Use Magic Device +1 (total 6) +[Background Skill Rank] Appraise +1 (total 9) +[Background Skill Rank] Preform (Dance) +1 (total 9)
[13/04/2017] Sorcerer (Nine-Tailed Heir) 10 +[Favored Class Bonus] Add +1/4 to the DC of enchantment spells. (total 10/4) +[Skill Rank] Bluff +1 (total 10) +[Skill Rank] Diplomacy +1 (total 10) +[Skill Rank] Spellcraft +1 (total 10) +[Skill Rank] Use Magic Device +1 (total 7) +[Background Skill Rank] Appraise +1 (total 10) +[Background Skill Rank] Preform (Dance) +1 (total 10)
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Post by Alecak on Feb 8, 2017 15:56:53 GMT
Spells
Enchantment Spells +5 to DC Compulsion spells +2 to DC Language Dependent vs people sexually attracted to her +1 to DC Spell -Like Abilities Dancing Lights 3/day Laughing Touch 10/day Disguise Self 2/day Charm Person (DC21) 2/day Misdirection 2/day Spells Known Level 0 Sorcerer Cantrips: Unlimited Acid Splash Detect Magic Drench Disrupt Undead Open/Close Prestidigitation Read Magic
Detect Poison Breeze Level 1 Sorcerer Spells: 8/8 Sow Thought (DC 25) Animate Rope Magic Missile Unseen Servant Memory Lapse (DC 22) Level 2 Sorcerer Spells: 8/8 Hideous Laughter (DC 26) Touch of Idiocy Mirror Image Rope Trick Level 3 Sorcerer Spells: 8/8 Suggestion (DC 27.+1 if attracted) Fly Stinking Cloud (DC 20) Level 4 Sorcerer Spells: 5/5 Terrible Remorse (DC 28) Confusion (DC 28) Level 5 Sorcerer Spells 4/4 Feeblemind (DC 29)
Spell History 08/02/2017 Level up spells Unseen Servant Touch of Idiocy 17/02/2017 Level Up Spells Acid Splash Suggestion 02/03/2017 Level up spells Memory Lapse Mirror Image Fly 15/03/2017 Level Up spells Detect posion Terrible Remorse 29/03/2017 Level Up spells Rope Trick Stinking Cloud Confusion 13/04/2017 Level Up spells Breeze Feeblemind (Maximiazwd lazer of death in my non exsistant spellboom)
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Post by Alecak on Feb 8, 2017 16:18:06 GMT
Wealth
Current Gold:
| 7939.33 gp
| Equipment Value:
| 24194.40 gp
| Adventuring Net Worth:
| 24383.73 gp
| Wealth By Level
| 46000 gp
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[08/02/2017] Reset at lvl 5 +4338.2 gp Starting -2500 gp Bag of Holding Type I -.2 gp Scroll Case -150 gp Scroll of Gust of Wind -25 gp Scroll of Monkey Fish -150 gp Scroll of See Invisibility -8 gp Red silks made by Lei (Hot weather gear) -25 gp Ceremony Tea Set -200 gp Sleeves of Many Garments -2 gp Dagger -8 gp Kit, Sorcerer's -.2 gp Kit, Mess -1 gp Kit, Grooming ? Gold medal earned for Goka Tournament (Xena) ? Magic tub that fills with hot or cold water (Doommango) [09/02/2017] ER -1 gp TY to guard for info +1750 gp Award for saving a child +3000 gp Spectacles of Understanding [23/02/2017] ER +1000g [23/02/2017] -4000g purchased Headband of Alluring Charisma +2 [28/02/2017] ER + 1350 [04/03/2017] ER +1750 [05/03/2017] -1400g purchase 2 summon monster IV scrolls [05/03/2017] +1133G 3sp 3cp [10/03/2017] ER + 1750g [24/03/2017] ER + 2200g [28/03/2017] ER (-750g wand of cure light wounds) + 6000g award [30/03/2017] -12000g Upgrading headband of Alluring Charisma +4 [02/04/2017] ER +7750g
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Post by Alecak on Feb 8, 2017 16:28:30 GMT
Inventory
Notable ItemsMagical Tub that fills with Hot or Cold Water (No known value) (Create Water with Prestidigitation)
Equipment
Worn: [Worn] Explorers Outfit (Free) [Armor] None [Worn] Sleeves Of many Garments (200g) [Worn] Spectacles of Understanding (3000g) [Worn] Headband of Alluring Charisma +4 (16000g) Readied: [Carried] Dagger (2g) [Carried] Bag Of Holding Type I (2500g) [Carried] Scroll Case holding 4 scrolls Carried: [In Bag Of Holding Type I] Kit, Sorcerer's: This kit includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. [In Bag Of Holding Type I] Kit, Mess: This kit includes a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord. [In Bag Of Holding Type I] Kit, Grooming: This pouch of toiletries includes a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder. [In Bag Of Holding Type I] [In Bag Of Holding Type I] Equipment Value: Inventory Notes Worn (Casual): Assets Magical Tub that fills with Hot or Cold Water (GM Doommango creation found in first Adventure No known value)
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Post by Admin on Feb 9, 2017 20:01:54 GMT
Approved
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