Post by crazle on May 3, 2017 20:12:50 GMT
The following is a list of changes that will take place effective 05/04/2017.
Changes to character retirement.
Changes to the crafting.
Changes to time flow within the game.
Changes to the experience track.
Changes to the downtime system.
(1) Changes to character retirement
We felt that the current system of character retirement was slightly over powered as written, as such we have decided to use a new system for retirement.
In the Event that a character is retired, a new character may be created with a character level equal too one-half (½) of the retired character’s level, rounded down. The experience total for the new character will be the minimum needed to achieve this level. In addition, the new character will begin play with a total wealth per level (WPL) equal to what is listed under character advancement in the chart below.
Level Experience WPL
1 2,000 By Class
2 5,000 1,000
3 9,000 3,000
4 15,000 6,000
5 23,000 10,500
6 35,000 16,000
7 51,000 23,500
8 75,000 33,000
9 105,000 46,000
10 155,000 82,000
11 220,000 108,000
12 315,000 140,000
13 445,000 185,000
14 635,000 240,000
15 890,000 315,000
16 1,300,000 410,000
17 1,800,000 530,000
18 2,550,000 685,000
19 3,600,000 880,000
We also felt that characters who retire due to the end of their “story” should be rewarded for playing their character with roleplay in mind. As such we are implementing a new retirement reward system. If you feel your character has reached the end of their story, or if your character has a goal in mind that would result in their retirement, please let a GM know and the GMs will review what your character has done and in many situations grant rewards for retiring your character.
(2) Changes to Crafting
Crafting is back in Tian Xia! After review we felt the game would not feel as immersive without the addition of the crafting system. As such we have decided to lift the ban on the crafting of mundane or magical items.
Crafting may only be done in downtime, but each use of downtime counts as eight (8) hours of work. For the crafting of mundane items, we will be using the unchained crating rules, also known as alternative crafting rules. They can be found in the link below.
sites.google.com/site/pathfinderogc/skills/alternate-crafting-rules
(3) Changes to the time flow within the game
After reviewing the current state of time within the game and how it effects many skills, abilities, age categories, and general interactions of players; we have decided to change to flow of time so that one (1) day of time in real life is now equal to one (1) day of time within the game world. We ask that everyone keep this in mind when it comes to crafting.
(4) Changes to the experience Track
After careful review of our player base, and discussion on how we would like to see the game progress, we have decided to change the experience track of the game too medium. For all current character you will keep your current total experience points and adjust your level as needed to the new experience track.
(5) Changes to downtime:
With the change in experience track, and the addition of crafting, we have decided to change how the downtime system works in regards to experience points and gaining gold.
For experience points, you may now use downtime every day regardless of encounters. The chart below will showcase how much experience you acquire for your level with downtime.
Level Experience
1 250
2 375
3 500
4 750
5 1,000
6 1,325
7 1,800
8 2,400
9 3,000
10 4,165
11 4,650
12 5,250
13 6,525
14 7,600
15 9,100
16 11,720
17 12,500
18 15,625
19 19,100
For the gold change, when using downtime to acquire gold you may use profession, perform, or craft skill. You will use the following equation:
Skill Check x (Character level X Character Level)
Changes to character retirement.
Changes to the crafting.
Changes to time flow within the game.
Changes to the experience track.
Changes to the downtime system.
(1) Changes to character retirement
We felt that the current system of character retirement was slightly over powered as written, as such we have decided to use a new system for retirement.
In the Event that a character is retired, a new character may be created with a character level equal too one-half (½) of the retired character’s level, rounded down. The experience total for the new character will be the minimum needed to achieve this level. In addition, the new character will begin play with a total wealth per level (WPL) equal to what is listed under character advancement in the chart below.
Level Experience WPL
1 2,000 By Class
2 5,000 1,000
3 9,000 3,000
4 15,000 6,000
5 23,000 10,500
6 35,000 16,000
7 51,000 23,500
8 75,000 33,000
9 105,000 46,000
10 155,000 82,000
11 220,000 108,000
12 315,000 140,000
13 445,000 185,000
14 635,000 240,000
15 890,000 315,000
16 1,300,000 410,000
17 1,800,000 530,000
18 2,550,000 685,000
19 3,600,000 880,000
We also felt that characters who retire due to the end of their “story” should be rewarded for playing their character with roleplay in mind. As such we are implementing a new retirement reward system. If you feel your character has reached the end of their story, or if your character has a goal in mind that would result in their retirement, please let a GM know and the GMs will review what your character has done and in many situations grant rewards for retiring your character.
(2) Changes to Crafting
Crafting is back in Tian Xia! After review we felt the game would not feel as immersive without the addition of the crafting system. As such we have decided to lift the ban on the crafting of mundane or magical items.
Crafting may only be done in downtime, but each use of downtime counts as eight (8) hours of work. For the crafting of mundane items, we will be using the unchained crating rules, also known as alternative crafting rules. They can be found in the link below.
sites.google.com/site/pathfinderogc/skills/alternate-crafting-rules
(3) Changes to the time flow within the game
After reviewing the current state of time within the game and how it effects many skills, abilities, age categories, and general interactions of players; we have decided to change to flow of time so that one (1) day of time in real life is now equal to one (1) day of time within the game world. We ask that everyone keep this in mind when it comes to crafting.
(4) Changes to the experience Track
After careful review of our player base, and discussion on how we would like to see the game progress, we have decided to change the experience track of the game too medium. For all current character you will keep your current total experience points and adjust your level as needed to the new experience track.
(5) Changes to downtime:
With the change in experience track, and the addition of crafting, we have decided to change how the downtime system works in regards to experience points and gaining gold.
For experience points, you may now use downtime every day regardless of encounters. The chart below will showcase how much experience you acquire for your level with downtime.
Level Experience
1 250
2 375
3 500
4 750
5 1,000
6 1,325
7 1,800
8 2,400
9 3,000
10 4,165
11 4,650
12 5,250
13 6,525
14 7,600
15 9,100
16 11,720
17 12,500
18 15,625
19 19,100
For the gold change, when using downtime to acquire gold you may use profession, perform, or craft skill. You will use the following equation:
Skill Check x (Character level X Character Level)