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Post by Alecak on Sept 15, 2017 18:22:35 GMT
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Post by Alecak on Sept 15, 2017 19:39:31 GMT
TRAINING LOG Creation date 15/09/2017 +[Racial Feature] Goblins are fast, but weak and unpleasant to be around. They gain +4 Dexterity, –2 Strength, and –2Charisma. +[Racial Feature] Goblins are humanoids with the goblinoid subtype. +[Racial Feature] Goblins are fast for their size, and have a base speed of 30 feet. +[Racial Feature] Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to theirCMB and CMD, and a +4 size bonus on Stealth checks.
+[Racial Feature] Skilled: Goblins gain a +4 racial bonus on Ride and Stealth checks. +[Racial Feature] Darkvision: Goblins see perfectly in the dark up to 60 feet. +[Racial Feature] Goblins begin play speaking Goblin. Goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, and Orc. +[Trait] Goblin Foolhardiness (Goblin) (Racial): You have a tendency toward gross overconfidence in combat. Benefit: When facing an enemy that’s larger than you are, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant you a +1 trait bonus on attack rolls with non-reach melee weapons. +[Trait] Unintentional Linguist (social): You can speak with outsiders. Benefits: You gain a +1 trait bonus on all Linguistics checks, and you begin play knowing one of the following languages (in addition to those granted by your race and Intelligence modifier): Abyssal, Aquan, Celestial, Ignan, Infernal, Protean, or Terran. +[Trait] Bandit: Since you were young, you’ve been a member of one bandit gang or another.Benefit: Choose one of the following skills: Escape Artist, Intimidate, or Stealth. You gain a +1 trait bonus on that skill, and it is always a class skill for you.+[Drawback] Infamous: Effect(s): You and your apparent allies take a –4 penalty on Diplomacy checks to interact with law-abiding citizens (except enemies of the authority that accused you).
+[Favored Class Bonus] Skill +[Class Feature] Swashbucklers are proficient with simple and martial weapons, as well as light armor and bucklers. +[Class Feature] Panache (Ex) Grit, Luck, and Panache Grit, luck, and panache represent three different means by which heroes can gain access to the same heroic pool, using it to accomplish fantastic feats. For characters with a mix of grit, luck, and panache, they pool the resources together into a combined pool. (Those who use panache and luck gain twice their Charisma bonus in their pool.) For feats, magic items, and other effects, a panache user can spend and gain luck points in place of grit or panache points, and vice versa. A luck user does not count as a grit or panache user to satisfy feat prerequisites. Swashbuckler levels stack with gunslinger levels for the purpose of satisfying Signature Deed’s level requirement. More than just a lightly armored warrior, a swashbuckler is a daring combatant. She fights with panache: a fluctuating measure of a swashbuckler’s ability to perform amazing actions in combat. At the start of each day, a swashbuckler gains a number of panache points equal to her Charisma modifier (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than herCharisma modifier (minimum 1), though feats and magic items can affect this maximum. A swashbuckler spends panache to accomplish deeds (see below), and regains panache in the following ways. Critical Hit with a Light or One-Handed Piercing Melee Weapon: Each time the swashbuckler confirms a critical hit with a light or one-handed piercing melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the swashbuckler’s character level doesn’t restore panache. Killing Blow with a Light or One-Handed Piercing Melee Weapon: When the swashbuckler reduces a creature to 0 or fewer hit pointswith a light or one-handed piercing melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the swashbuckler’s character level to 0 or fewer hit points doesn’t restore any panache. +[Class Feature] Deeds Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed. +[Deed] Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly,Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1). +[Deed] Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as animmediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunityfrom creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load. +[Deed] Underfoot Assault (Ex): At 1st level, if a foe whose size is larger than the mouser’s is adjacent to her and misses her with a melee attack, the mouser can as an immediate action spend 1 panache point to move 5 feet into an area of the attacker’s space. This movement does not count against the mouser’s movement the next round, and it doesn’t provokeattacks of opportunity. While the mouser is within a foe’s space, she is considered to occupy her square within that foe’s space. While the mouser is within her foe’s space, the foe takes a –4 penalty on all attack rolls and combat maneuver checks not made against the mouser, and all of the mouser’s allies that are adjacent to both the foe and the mouser are considered to be flanking the foe. The mouser is considered to be flanking the foe whose space she is within if she is adjacent to an ally who is also adjacent to the foe. The mouser can move within her foe’s space and leave the foe’s space unhindered and without provoking attacks of opportunity, but if the foe attempts to move to a position where the mouser is no longer in its space, the movement provokes an attack of opportunity from the mouser. This deed replaces opportune parry and riposte. +[Class Feature] Swashbuckler Finesse (Ex) At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having the Weapon Finesse feat for purposes of meeting feat prerequisites. +[Feat] Weapon Focus (Dogslicer) +[Skills] Acrobatics +1 rank +[Skills] Perception +1 rank +[Skills] Stealth +1 Rank +[Skills] Swim +1 rank +[Favorite class] Escape Artist +1 +[Background Skill] Sleight of Hand +1 rank +[Background Skill] Profession Saylore +1 rank
+[29/09/2017] Swashbuckler (Mouser) 2 +[Class Feature] Charmed Life (Ex) At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
+[Skills] Acrobatics +1 rank +[Skills] Perception +1 rank +[Skills] Stealth +1 Rank +[Skills] Swim +1 rank +[Favorite class] Escape Artist +1 +[Background Skill] Sleight of Hand +1 rank +[Background Skill] Profession Saylore +1 rank
+[17/10/2017] Swashbuckler (Mouser) 3 +[Class Feature] Nimble (Ex) At 3rd level, a swashbuckler gains a +1 dodge bonus to AC while wearing light or no armor. Anything that causes the swashbuckler to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 levels beyond 3rd (to a maximum of +5 at 19th level). +[Deeds] Kip-Up (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she can kip-up from prone as a move action without provoking an attack of opportunity. She can kip-up as a swift action instead by spending 1 panache point. +[Deeds] Quick Steal (Ex): At 3rd level, as a swift action the mouser can spend 1 panache point when she hits a for larger than her size with a light or one-handed piercing melee weapon to attempt a steal combat maneuver check against the creature she hit. Using this deed does not provoke an attack of opportunity. This deed replaces menacing swordplay. +[Deeds] Precise Strike (Ex): At 3rd level, while she has at least 1 panache point, a swashbuckler gains the ability to strike precisely with a light or one-handed piercing melee weapon (though not natural weapon attacks), adding her swashbuckler level to the damage dealt. To use this deed, a swashbuckler cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed piercing melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by precise strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a precise strike. This additional damage is precision damage, and isn’t multiplied on a critical hit. As a swift action, a swashbuckler can spend 1 panache point to double her precise strike’s damage bonus on the next attack. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat). +[Deeds] Swashbuckler Initiative (Ex): At 3rd level, while the swashbuckler has at least 1 panache point, she gains a +2 bonus on initiative checks. In addition, if she has the Quick Draw feat, her hands are free and unrestrained, and she has any single light or one-handed piercing melee weapon that isn’t hidden, she can draw that weapon as part of the initiative check. +[Feat] Slashing Grace (Combat) You can stab your enemies with your sword or another slashing weapon. Prerequisite(s): Dex 13, Weapon Finesse, Weapon Focus with chosen weapon. Benefit: Choose one kind of light or one-handed slashing weapon (such as the longsword). When wielding your chosen weapon one-handed, you can treat it as a one-handed piercing melee weapon for all feats and class abilities that require such a weapon (such as a swashbuckler’s or a duelist’s precise strike) and you can add your Dexterity modifier instead of your Strength modifier to that weapon’s damage. The weapon must be one appropriate for your size. You do not gain this benefit while fighting with two weapons or using flurry of blows, or any time another hand is otherwise occupied.
+[Skills] Acrobatics +1 rank +[Skills] Perception +1 rank +[Skills] Stealth +1 Rank +[Skills] Swim +1 rank +[Favorite class] Escape Artist +1 +[Background Skill] Sleight of Hand +1 rank +[Background Skill] Profession Saylore +1 rank
+[02/11/2017] Swashbuckler lvl 4 +[class feature] Bonus Feats At 4th level and every 4 levels thereafter, a swashbuckler gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those listed as combat feats. Swashbuckler levels are considered fighter levels for the purpose of meeting combat feat prerequisites. In addition, upon reaching 4th level and every 4 levels thereafter, a swashbuckler can choose to learn a new bonus feat in place of a bonus feat she has already learned. In effect, the swashbuckler loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A swashbuckler can only change one feat at any given level, and must choose whether or not to swap the feat at the time she gains a new bonus feat for the level. +[Feat] Dodge (Combat) Your training and reflexes allow you to react swiftly to avoid an opponents’ attacks. Prerequisite: Dex 13. Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
+[Skills] Acrobatics +1 rank +[Skills] Perception +1 rank +[Skills] Stealth +1 Rank +[Skills] Swim +1 rank +[Favorite class] Escape Artist +1 +[Background Skill] Sleight of Hand +1 rank +[Background Skill] Profession Saylore +1 rank
+[11/17/2017] Swashbuckler 5 +[Class Feature] Swashbuckler Weapon Training (Ex) At 5th level, a swashbuckler gains a +1 bonus on attack and damage rolls with one-handed or light piercing melee weapons. While wielding such a weapon, she gains the benefit of the Improved Critical feat. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). +[Feat] Mobility (Combat): You can easily move through a dangerous melee. Prerequisites: Dex 13, Dodge. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses. Dodge bonuses stack with each other, unlike most types of bonuses.
+[Skills] Acrobatics +1 rank +[Skills] Perception +1 rank +[Skills] Stealth +1 Rank +[Skills] Swim +1 rank +[Favorite class] Escape Artist +1 +[Background Skill] Sleight of Hand +1 rank +[Background Skill] Profession Saylore +1 rank
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Post by Alecak on Sept 15, 2017 19:43:59 GMT
Experience Log Current XP: 23217 Next level: 23000
[03/12/2017] downtime 500 lvl to 6 [02/12/2017] downtime 500 [01/12/2017] downtime 500
[30/11/2017] downtime 500 [29/11/2017] downtime 500 [28/11/2017] downtime 500 [27/11/2017] downtime 500 [26/11/2017] downtime 500 [25/11/2017] downtime 500 [24/11/2017] downtime 500 [23/11/2017] downtime 500 [22/11/2017] downtime 500 [21/11/2017] downtime 500
[20/11/2017] downtime 500 [19/11/2017] downtime 500 [18/11/2017] downtime 500 [17/11/2017] downtime 375 lvl up to 5 [16/11/2017] downtime 375 [15/11/2017] downtime 375 [14/11/2017] downtime 375 RP XP 208 [13/11/2017] downtime 375 [12/11/2017] downtime 375 [11/11/2017] downtime 375 [10/11/2017] downtime 375 [09/11/2017] downtime 375 [08/11/2017] downtime 375 [07/11/2017] downtime 375 [06/11/2017] downtime 375 [05/11/2017] downtime 375 [04/11/2017] downtime 375 [03/11/2017] downtime 375 [02/11/2017] Downtime 250 lvl to 4th [01/11/2017] Downtime 250
[31/10/2017] Downtime 250 [30/10/2017] Downtime 250 [29/10/2017] Downtime 250 [28/10/2017] Downtime 250 [27/10/2017] Downtime 250 [26/10/2017] Downtime 250 [25/10/2017] Downtime 250 [24/10/2017] Downtime 250 [23/10/2017] Downtime 250 [22/10/2017] Downtime 250 [21/10/2017] Downtime 250 [20/10/2017] Downtime 250 [19/10/2017] Downtime 250 [18/10/2017] Downtime 250 [17/10/2017] Downtime 170 lvl to 3rd [16/10/2017] Downtime 170 [15/10/2017] Downtime 170 [14/10/2017] Downtime 170 [13/10/2017] Downtime 170 [12/10/2017] Downtime 170 [11/10/2017] Downtime 170 [10/10/2017] Downtime 170 [09/10/2017] Downtime 170 [08/10/2017] Downtime 170 [07/10/2017] Downtime 170 [06/10/2017] Downtime 170 [05/10/2017] Downtime 170 [04/10/2017] Downtime 170 [03/10/2017] Downtime 170 [02/10/2017] Downtime 170 [01/10/2017] Downtime 170
[30/09/2017] Downtime 170 [29/09/2017] Downtime 125 Ding lvl 2 [28/09/2017] Downtime 125 [27/09/2017] Downtime 125 [26/09/2017] Downtime 125 [25/09/2017] Downtime 125 [24/09/2017] Downtime 125 [23/09/2017] Downtime 125 [22/09/2017] Downtime 125 +200xp Frog ER [21/09/2017] Downtime 125 [20/09/2017] Downtime 125 [19/09/2017] Downtime 125 [18/09/2017] Downtime 125 RP Award 74XP [17/09/2017] Downtime 125 [16/09/2017] Downtime 125 [15/09/2017] Created 0 XP
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Post by Alecak on Sept 15, 2017 19:52:01 GMT
Wealth Actual gold: 742 Equipment Value: 58 Total wealth: 800 Wealth By Level: 3000
+[22/09/2017] +500g Frog ER + Verminshine 1 bottle [15/09/2017] Starting Gold +300 - Free travelers cloths -10g Leather armor -8gp Dogslicer -5g buckler -25g broken rowboat -10g bouy, superior
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Post by Alecak on Sept 17, 2017 5:04:32 GMT
Inventory Log [Worn] travelers cloths [Worn] Buckler [Worn] Leather armor
[Carried] Dogslicer
[Owned] broken rowboat, 10ft pole and blanket/sail
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Post by stuffedbeef on Sept 17, 2017 5:07:00 GMT
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